The Last of Us™ Part II Remastered

As a QA tester at Naughty Dog, I provided development support, primarily for the level and technical designers working on the No Return game mode. I designed and edited the placement of resources and spawners across several levels. I also tested Speedrun, Permadeath, and authored Confluence documentation that is regularly referenced company-wide.

Previous
Previous

MARC (Unity)

Next
Next

The Last of Us™ Part I