Verdant
This week-long project was a linear single-player experience focused on rewarding exploration. My main inspirations were the Uncharted and Tomb Raider series.
I wanted to expand on the platforming I implemented in Oasis by making larger gaps that felt progressively more dangerous to cross.










Tools Used
Unreal Engine 5.1
Autodesk Maya 2024
Adobe Photoshop
Advanced Locomotion System v4.0