QA / Development Support
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The Last of Us™ Part II Remastered
I provided development support, primarily for the level designers working on the No Return game mode. I designed and edited the placement of resources and pickups in several levels. I also tested Speedrun, Permadeath, and authored Confluence documentation referenced company-wide.
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The Last of Us™ Part I
I was the primary QA Tester responsible for all disciplines in the Outskirts level (‘Outside’ through ‘The Capitol Building’). I was one of the primary testers on Naughty Dog’s first internal PC port.
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Unannounced Multiplayer Project
I worked as a QA tester on the multiplayer project at Naughty Dog.