QA / Development Support

  • The Last of Us™ Part II Remastered

    I provided development support, primarily for the level designers working on the No Return game mode. I designed and edited the placement of resources and pickups in several levels. I also tested Speedrun, Permadeath, and authored Confluence documentation referenced company-wide.

  • The Last of Us™ Part I

    I was the primary QA Tester responsible for all disciplines in the Outskirts level (‘Outside’ through ‘The Capitol Building’). I was one of the primary testers on Naughty Dog’s first internal PC port.

  • Unannounced Multiplayer Project

    I worked as a QA tester on the multiplayer project at Naughty Dog.