Port

This was made for a level design jam over 4 weeks using Unreal Engine 5. The design jam theme was to include a mode of transportation along with some maze-like elements on a close-quarters map.

I wanted to focus on blocking out the map with 3D models I created in Maya, then use the FPS Multiplayer Template to quickly test map flow and sightlines with AI bots.

Halfway through the game jam, I distributed a game package to the other level design jam participants for feedback. I utilized their feedback to make improvements and finished the map at the end of the 4-week period.

Overall, I'm very happy with how the map turned out. I feel that I accomplished the goal of the design jam, as well as my personal goal to include visually distinct sectors. In the future, I'd like to improve upon the outer boundary sections to further enhance player perspective and orientation.

Download the game files by clicking the button above. To play the game with bots, select “Single Player” at the main menu. It’s recommended to play with 5 bots on your team and 6 bots on the opposing team.

Tools Used

  • Unreal Engine 5.1

  • Autodesk Maya 2024

  • Adobe Photoshop

  • FPS Multiplayer Template 4

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Verdant (Unreal Engine 5)

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STUDS (Unity)