Verdant

This week-long project was a linear single-player experience focused on rewarding exploration. My main inspirations were the Uncharted and Tomb Raider series.

I wanted to expand on the platforming I implemented in Oasis by making larger gaps that felt progressively more dangerous to cross.

Tools Used

  • Unreal Engine 5.1

  • Autodesk Maya 2024

  • Adobe Photoshop

  • Advanced Locomotion System v 4.0

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Oasis (Unreal Engine 5)

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Port (Unreal Engine 5)